I had the pleasure to give a talk at DinCon 2026 - In the talk I spoke about the more senior part of being a solid environment artist, with putting more priority and consideration for design - the aim of the talk is to help people become better game devs.
'Welcome to DinCon Digital 2026!
Alex Beddows, An Expert Environment Artist at That's No Moon, talks on why a space can look stunning visually but still fail as a playable experience.
He covers reading a level the way a player does,
nav mesh, visual language, and how we can work best with other teams and more so the design team to make amazing games.'